CraftBox’s V-Play 20K is a rechargeable disposable built around one idea: long runs of nicotine vaping plus a screen and simple retro games in your pocket. It’s strongest for consistent, sweet-forward flavors and a customizable draw, but the larger body and “toy factor” won’t fit everyone. It makes the most sense for adults who want a long-lasting grab-and-go device for commutes, breaks, and downtime.
Product Overview
| Device | Overall Score | Pros | Cons | Ideal For |
|---|---|---|---|---|
| CraftBox V-Play 20K (V-Play 20000) | 4.1/5 | Big juice capacity, adjustable airflow, screen + games, steady flavor | Bulkier carry, boost runs warmer, gamified UI | Adults who want a rechargeable disposable with long runtime |
Final Verdict
The V-Play 20K is the rare “gimmick” disposable that still holds up as a daily driver: the draw is predictable, flavors land cleanly for a disposable, and the adjustable airflow helps you dial in an MTL-leaning pull. The screen is actually useful for battery/juice awareness, and the game menu is there when you’re waiting around. The trade-off is size—this is not a stealth stick—and boost sessions can feel warmer and drain faster. Expect to see it listed around $14.99 for single-device listings.
- Who It’s For
- Adults who want a rechargeable disposable with a long run before replacement
- MTL-minded users who like tuning draw resistance with airflow
- Commute and break-time vapers who want an on-device battery/juice readout
- Who It’s Not For
- Anyone who wants a small, low-profile pocket carry
- Users who dislike screens, menus, or “device-like” styling
- People who chain-vape on high output and are sensitive to warmer devices

How We Tested It
We ran the V-Play 20K as an everyday carry across commutes, desk breaks, and evening sessions, rotating flavors and switching between its modes to compare consistency. We scored it on Flavor, Throat Hit, Vapor Production, Airflow/Draw, Battery Life, Leak Resistance, Build Quality, Ease of Use, and Portability. Nicotine products are for adults only, not recommended for minors, pregnant people, or anyone who doesn’t use nicotine, and all impressions are subjective—not medical advice.
Our Testing Experience
Day one, I kept it in normal mode and treated it like a standard disposable—slow pulls, short pulls, distracted pulls between calls. The inhale felt MTL-leaning with a smooth start, and the dual mesh coil kept the first-note sweetness from turning harsh. Marcus pushed longer, harder draws and kept toggling airflow until it opened up enough to avoid that “tight straw” feeling. Jamal did what he always does—quick pocket sessions while walking—and called out how useful the screen was for avoiding surprise dead-battery moments. My average full charge came in at 52 minutes on USB-C; in normal mode I saw roughly 640 puffs per charge, while boost use pulled that down into the low 400s.
- What we liked
- Flavor stays steady across the day
- Airflow adjustment is actually meaningful
- Screen makes battery/juice management easy
- Who it is best for
- Adults who want long-run disposable convenience
- MTL users who want a tunable draw
- People who vape in short, frequent sessions
- Where it falls short
- Bulkier than typical disposables
- Boost sessions feel warmer and drain faster
- Games are a nice-to-have, not a need

Pros & Cons
| Pros | Cons |
|---|---|
| Consistent sweet-forward flavor | Larger pocket footprint |
| Adjustable airflow changes the draw | Boost mode warms up faster |
| Screen helps avoid surprise dead battery | Menu/game UI isn’t for minimalists |
| Dual mesh coil keeps output steady | Not the best for stealth use |
| Child-lock adds a practical safety layer |
Details
- Price: $14.99
- Device type: rechargeable disposable, draw-activated
- Puff count: up to 20,000
- E-liquid capacity: 25 mL
- Nicotine strength: 5% (50 mg)
- Battery: 850 mAh; USB Type-C charging; average full charge 52 minutes in my test
- Core hardware: dual mesh coil; adjustable airflow
- Screen & extras: 1.77-inch display, battery/juice indicators, three retro games, child-lock

Review Score
| Metric | Score | Remarks |
|---|---|---|
| Flavor | 4.2 | Sweet-forward blends stay clean and consistent |
| Throat Hit | 4.1 | Noticeable but not scratchy in normal mode |
| Vapor Production | 4.0 | Satisfying for MTL; boost adds density but not “cloudy” |
| Airflow/Draw | 4.2 | Adjustment meaningfully changes resistance |
| Battery Life | 4.0 | Rechargeable makes it practical across heavy days |
| Leak Resistance | 4.3 | No meaningful leaks in pocket/bag rotation |
| Build Quality | 4.1 | Solid feel; screen stays readable in daily handling |
| Ease of Use | 4.4 | Draw-activation + clear indicators reduces guesswork |
| Portability | 3.9 | Carryable, but definitely not slim |
| Overall | 4.1 | Strong long-run disposable with real usability perks |
How to Choose the CraftBox V-Play 20K
Pick the V-Play 20K if you want a rechargeable disposable that leans MTL, you value a tunable draw, and you prefer knowing battery/juice status at a glance. Skip it if you prioritize a small pocket carry or you dislike screens/menus. If you want a more conventional “no extras” high-puff option, look at Lost Mary MO20000 Pro; if you want a punchier, higher-output disposable feel, consider Geek Bar Pulse as a simpler performance-first alternative.
Limitations
The V-Play 20K is a strong long-run disposable, but it’s not built for minimalists or stealth carry.
- Bigger body than most disposables
- Boost mode trades comfort for intensity
- Screen/game concept is polarizing
CraftBox V-Play 20K Vs. Alternatives
- Why choose these models
- You want a long-run rechargeable disposable with a useful screen
- You care about adjustable airflow and a consistent MTL-style pull
- You like having normal/boost flexibility for different moments
- Alternatives to consider
- Lost Mary MO20000 Pro: more straightforward, flavor-forward daily carry
- Geek Bar Pulse: bolder output feel for users who want more intensity
- Raz TN9000: smaller carry when you don’t need ultra-high puff counts
Pro Tips for CraftBox V-Play 20K
- Use normal mode for most of the day; save boost for short “want more” moments.
- Start airflow mid-open, then tighten slowly until the throat hit feels right.
- If you chain-puff, pause for 30–60 seconds occasionally to keep the device cooler.
- Keep the mouthpiece clean; wipe condensation so flavor stays crisp.
- Use the child-lock when pocketing it to reduce accidental activation risk.
- Charge earlier than “empty” if you rely on it for commuting—top-ups are easier than full cycles.
- If a flavor gets dull, take shorter pulls; long pulls can flatten sweet notes.
- Store it upright in a cup holder or bag pocket to reduce seepage risk.
- Don’t leave it in a hot car; heat makes flavors taste louder and harsher.
- If the draw feels tight, open airflow a touch before you assume it’s “spent.”
FAQs
Is the V-Play 20K more MTL or DL?
It’s more MTL-leaning in how it feels by default, but airflow adjustment can open it up for a looser, less restricted pull.
Do the games matter, or is it just a gimmick?
They’re optional downtime filler. The bigger win is the screen and indicators—those improve daily usability more than the games do.
Does boost mode change flavor?
Yes. Boost tends to feel warmer and slightly louder on sweetness; it can also make some blends feel sharper if you use it continuously.
How often will I need to recharge it?
Heavy users on long sessions will recharge more often; for short, frequent sessions, it’s easier to coast and top up when convenient.
Any common annoyance to expect?
Size. If you want slim-pocket carry, this form factor will be the first thing you notice.
About the Author: Chris Miller